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Also shown at the end of the episode are the extras you’ve unlocked, such as concept art, movies, trophies, gauges and bumpers. The result screen shown at the end of every episode will show how well or poorly you performed during the episode, how fast you completed the stage, the total battle points - calculated by the number of times you used heavy attacks - and finally the Synchronic Rate.
Asura wrath daughter series#
There will be scenes in “Asura’s Wrath” that will prompt you to perform a series of on-screen actions during combat scenes to increase the Synchronic Rate (that you will be graded on) with Asura. Cinematic sequences are the real meat of the game and this element is what makes “Asura’s Wrath” repetitive at times.ĭuring the over-the-top cinematic sequences that trigger you to raise a hand at your television in a “this is way too much” fashion, you must keep your controller near you. Throughout the game, you are told what to press and when. Pressing R2 will initiate a devastating attack from the six-armed protagonist. The Burst Gauge fills up as Asura inflicts damage to enemies. Once full, pressing L2 will activate Asura’s Unlimited Mode, which gives him a strength increase and a temporary immunity to overheating. Inflicting and receiving damage increases the Unlimited Gauge located near Asura’s health bar. L1 is used to lock on to enemies moving the R-pad is used to toggle locked-on enemies. However, you will not use this very often because a guy who can lift a tree-sized finger that has him pinned down does not need to evade anything. An on-screen prompt will show you the corresponding button to press in order to initiate the counterattack. By pressing X after Asura takes damage, you reduce the damage and avoid tumbling along the demigod-battered landscape.Ĭounterattacking is simple. The X/A button serves as the recovery button. Pressing circle after X will command Asura to perform a dive bomb attack. Mashing the X/A button functions as the jump command. When approaching a downed enemy, hitting triangle will initiate a special attack that, like the heavy attack, will overheat Asura. Overheating doesn’t lower any of Asura’s stats, but you cannot perform another heavy attack until the aforementioned indicator - that rotates counterclockwise - has disappeared. Using this technique, however, will put Asura in overheat mode, which is indicated with a small circle that can be seen over the rage-infused Asura. Pressing the triangle/Y button executes a heavy attack. You can move the crosshairs with the L-pad, as well. Holding square will allow Asura to shoot a volley of never-ending blasts from his hands. The square/X button is used for long-range fighting.
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Holding the circle buttons commands Asura to do a dash attack. The O/B button performs Asura’s basic melee attacks. The storytelling elements behind “Asura’s Wrath” are infused with a plethora of anime elements: the classic, brief intermissions that most anime have the standard pitch-black screen with “to be continued” in both English and Japanese in the corner and finally, the end-of-episode synopsis of the upcoming episode.Ĭombat is fluid and simple. Now, with a long-stewing thirst for vengeance, Asura has awakened - and he wants some payback. Our acrimonious hero, Asura, has hit the trifecta: betrayed by his seven demigod comrades banished and cast down from Heaven for a whopping 12,000 years and to top it off, his daughter has been kidnapped. Some of the scenes in “Asura’s Wrath” will have even the most jaded gamers raising an eyebrow in disbelief. I never would have thought that a game such as “Asura’s Wrath” could compete with the same farcical game play that is seen in Sega’s “Bayonetta.” If you haven’t played the demo, I highly encourage you to do so. After playing the demo of Capcom’s “Asura’s Wrath,” I found myself taken aback.